using UnityEngine;
using System.Collections;

public class DebugText : MonoBehaviour {

	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
	}
	
	void setDebugString(string message) {
		GUIText debugText = gameObject.GetComponent<GUIText>();
		debugText.text = message;
	}
}
